tag:blogger.com,1999:blog-6921502487222266513.post973952191405243707..comments2024-03-27T13:07:34.856+05:30Comments on eCube: Design- Human Centered Design vs Activity Centered Design?Manish Mohanhttp://www.blogger.com/profile/14018676072606741106noreply@blogger.comBlogger7125tag:blogger.com,1999:blog-6921502487222266513.post-24959340907442140302008-07-10T20:51:00.000+05:302008-07-10T20:51:00.000+05:30Why does it require a definition? I'm not being fl...Why does it require a definition? I'm not being flip. I just don't know what problem we're solving by defining it. When people ask what I do, I tell them "I figure what people should do in order to learn how to do something." <BR/><BR/>Obviously there's an iceberg-esque quantity of unseen definition in the "figure out what people should do..." part of that response. But I find it accurate.comfortstarrhttps://www.blogger.com/profile/00234120431573108100noreply@blogger.comtag:blogger.com,1999:blog-6921502487222266513.post-68963294261856515862008-06-07T11:21:00.000+05:302008-06-07T11:21:00.000+05:30I agree with Ron. Agreement-centered design is wha...I agree with Ron. Agreement-centered design is what happens more often. So in addition to being a good designer, one needs to be a good communicator to be able to convince all parties about the effectiveness of the design idea.<BR/><BR/>In my opinion, rapid prototyping can solve this problem to a certain extent. Similar to the old saying "A picture is worth a 1000 words", I would say, a prototype is worth a design description of 10000 words. <BR/><BR/>The problem is that rapid Prototyping could be a double-edged sword. You can easily overspend time and money on prototypes without being close to the final product. <BR/><BR/>However, I feel that this technique is not being explored/used as much as the traditional approaches, such as ADDIE.Ranithttps://www.blogger.com/profile/10259885164347740214noreply@blogger.comtag:blogger.com,1999:blog-6921502487222266513.post-15254082595926965842008-05-29T13:13:00.000+05:302008-05-29T13:13:00.000+05:30"Good discussion. You speak of activity and human ..."Good discussion. You speak of activity and human centered design. In my experience, however, it has mostly been "agreement centered design"! It is about generating agreement around diverse design thoughts of different stakeholders. The question then is, "Can there be a systematic way to 'generate agreement' among diverse stakeholders so as to arrive at the eventual design?" For example, should you have an initial hypothesis and then enrol others into it? If so, how? Or should a Designer's role, in today's world where more and more people have and express their opinions, be that of an aggregator and facilitator?"Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-6921502487222266513.post-71663687614764687942008-05-27T18:45:00.000+05:302008-05-27T18:45:00.000+05:30I completely agree with you Martin.To answer this ...I completely agree with you Martin.To answer this question what is Design- One definitely needs to first look at the fields like Fine Art, Museums, Galleries, Exhibitions -Displays (temporary and permanent both, along with web galleries). Knowledge of these streams makes a designer more confident and aware as these are designs in practise, these are designs for common people, they have larger audience to cater and above all they are in existence as informal learning tools from ages.Anamika Bhttps://www.blogger.com/profile/04291103779428068439noreply@blogger.comtag:blogger.com,1999:blog-6921502487222266513.post-16096726592930233502008-05-27T15:43:00.000+05:302008-05-27T15:43:00.000+05:30We've been addressing the "What is design?" questi...We've been addressing the "What is design?" question by starting with distinguishing design from fine art (museums and galleries), visual culture (crafts, folk art, popular media), and visual communication (scientific illustration, Edward Tufte stuff).<BR/><BR/>Then we look at design in four major areas - design of images (graphic design), objects (industrial design), environments (architecture, landscape, urban planning, set design), and experiences (interactive design, theme parks, video games).<BR/><BR/>http://MartinRayala.blogspot.comMartin Rayala, Ph.D.https://www.blogger.com/profile/15081493394356609409noreply@blogger.comtag:blogger.com,1999:blog-6921502487222266513.post-48268942517818805872008-05-27T09:20:00.000+05:302008-05-27T09:20:00.000+05:30Ranit,The post is by Anamika and not by me.Yes tha...Ranit,<BR/>The post is by Anamika and not by me.<BR/><BR/>Yes that is a good question to ask on eCube, here and on the Facebook group too. It will be great if you could share your perspective and insights and the others can build on it.Manish Mohanhttps://www.blogger.com/profile/14018676072606741106noreply@blogger.comtag:blogger.com,1999:blog-6921502487222266513.post-52560578200213979952008-05-27T08:12:00.000+05:302008-05-27T08:12:00.000+05:30Excellent insights Manish! Thanks for sharing this...Excellent insights Manish! Thanks for sharing this.<BR/><BR/>I do have a question, though. I am trying to find a generic definition of design that encompases all the perspectives. I have found some definitions that are either applicable to specific situations or they don't have all elemnents included in them. Is this a good question to ask on ecube?Ranithttps://www.blogger.com/profile/10259885164347740214noreply@blogger.com