I am going to continue from where I left - my last post on Gaming as a Training methodology.
This methodology is based on these basic tenets of learning
and development
a. Ease of use and usability
No tutorial or instruction manual must be required for users
to engage with the content and its flow. When was the last time your 4 year old
read a manual to play a game on your smart phone?
b. Different techniques can be tried by audience and there
is no ONE right technique
Trial and error is a great way to learn. The structure of
gamification is based on the fundamental of experimentation. You amass
knowledge on a strategy that worked well and use that to move up the level of
challenge
c. Incentivization to practice and move up the complexity
chain
You can in most games clear a level with a certain star
rating or just clear the level. The real goal is to pass with a high star
rating and the fact that audience may go back and practice again is
incentivized.
d. Accessibility and mobility,
The audience profile demands mobile application based
learning in modular chunks of data.
e. Paced Learning that builds upon itself
For training in any advaned concept, the game must start
with basic concepts and build upon the success of understanding of each level.
In such a case, the learning psychology is a function of the fact that taking
up challenges by moving up the levels becomes a huge incentive in itself. New
scenarios and multiple variables are added at each stage which consistently
challenges and engages the audience like they are used to in their games.
f. Better performance is better incentivized.
A well structured incentive and motivation program which
takes the audience from a certain level to voluntarily accept more challenges
is primary to gamification of the learning process.
Fun is just another word for learning” – Raph
Koster (Game theorist)
Maybe that is the way to go ahead?