Has it also happened that you checked out an e-learning course and wondered how the Instructional Designer thought of the visuals, animations and interactivities?
Well, it has happened with me an umpteen number of times. I just keep thinking what gets into people’s heads that they think so creatively.
Designing E-learning course just like movie making requires lot of creativity and innovation. An Instructional Designer has to visualize every screen of an e-learning course and get the graphic designers and programmers in the team to implement it exactly the way he/she visualized.
Doesn’t this remind you of a movie director, who visualizes every scene of a movie and gets his actors to enact it exactly the way he visualized?
The Instructional Designer has to work with the available content, strategize and present the content in such a way that it appears new and interests the learners.
The movie director has to work with common themes and strategize to present the theme in such a fashion that it appears new and interesting to the audience.
Now both the Instructional Designer and the Movie Director have to be really good at visualizing. This is critical both to the movie and the e-learning course.
What do you think a movie director does to improve his visualization skills?
Watch a lot of movies, read novels, etc.
Now what do Instructional Designers to do work on their visualization skills?
Check out other e-learning courses and what else?
Apart from checking out and analyzing e-learning courses, an Instructional Designer must also play a lot of games.
Most people think playing games is a waste of time. But then it is not true for an Instructional Designer at least.
Just as in a game, visuals and interactivities are crucial to an e-learning course too.
So here I list the three reasons why Instructional Designers should play games
Three Reasons Why Instructional Designers Should Play Games
Reason 1: Games have loads of visual strategies
I seriously believe games give you lot of visual strategies much more than any other sources. If you keep playing games, you get an opportunity to see different visual designs and then when you get to design e-learning courses you can use similar ideas.
For example the other day I had gone to Subway and I really hated the sandwich the chef out there made. I thought he was not trained. He did not know the combination of sauces that would make the sandwich taste good.
And then I thought of this as a business case for e-learning. Suppose Subway management decides to go for an e-learning course for all chefs in Subway. Let’s say the management wants something visually appealing, something interactive and engaging.
I could just visualize the following:
Virtual customers, virtual kitchen and virtual ingredients. Customers order a customized sandwich. The chefs drag and drop the ingredients on the sandwich in the right combination depending on customer requirements. For every correct sandwich they gain points. For every wrong sandwich they lose points. The chefs' objective is to gain maximum points by making right sandwiches.
If it is a low budget course, you can use just images and simple animations. If budget is not a constraint, this can be a simulation.
Now this strategy is inspired by games as follows:
You could use this strategy when learners have to learn something by rote.
The bottom line is to identify good strategies while playing games and use in e-learning.
Reason 2: Games show ways in which you can encourage audience participation
Most games require mouse clicks or pressing arrow keys. But then it doesn’t get monotonous because the context and objective of the game is different every time. In the given context the whole act of clicking and pressing gets very interesting and exciting. When you play games you get to know how to use existing interactivity models in different contexts and for different purposes.
For example in the game called Dreams, you simply click to find the differences between the two images as shown below:
The interactivity model used above is simple and basic, yet the objective and context of the game makes the play interesting.
Likewise in the game below, you just have to mouse over the faces that show up. The challenge of the game is to mouse over maximum faces that show up within a time limit.
As you start playing the game you get addicted to it.
The bottom line is when you play games you get to know how to innovate on existing interactivity models.
Reason 3: Games show ways in which you can engage the audience
People love playing games and they get so engrossed that they forget time. Games can just engage anyone and everyone. So what is it in a game that engages people?
The answer is simple. It is the challenge in the game that engages audience. People want to badly reach the objective of the game and this sustains their interest.
I guess e-learning courses must also have this element of challenge which will engage the learners during the learning process and games will give you ideas on how to make your e-learning courses challenging.
With this I end my post here and leave it open for discussion
Please check out some online games here and let me know what you think:
Miniclip
Kongregate
Big Fish Games