Showing posts with label Tips. Show all posts
Showing posts with label Tips. Show all posts

Monday, March 23, 2009

7 Tips to Write in Plain English

4 comments

This is a guest post by Cynthia Rankin. Cynthia Rankin is an American who lives in Chennai. She is married to an Englishman, Stephen Rankin. While in England, Cynthia qualified as a TESL instructor and learned to teach English with a British accent. Coming back to America, she helped develop a TEFL teacher training program where her students taught Vietnamese boat refugees in Massachusetts. She became a Fulbright Scholarship candidate: her proposal was to analyze Business Indian English. At Towson University in Maryland, she got her Master's in Professional Writing and began publishing articles on Indians in America. She taught various English courses at Harford Community College.

The Rankins missed the kaleidoscope of life in India and moved to Bangalore as trainers. They moved to Chennai and shifted into their beach flat on December 23, 2004, three days before the Tsunami hit. Cynthia continues to write and develop training material for business communication, technical writing and cultural orientation, but most of all, she likes to learn from others.



How to Write in Plain English

Some think that the way to show that they are intelligent and educated is to make to the length of their words, sentences, and paragraphs as long as possible. They learned this technique of academies in university when they read badly written text books. It was also a good technique to bulldoze the dozing professor who marked their papers.

In the real world, business people have to say what they mean. Here are some tips to help you in your business communication. Remember, many people to whom you write have English as a second or third language. Even if English is their first language, they may speak a different dialect and live in a different culture where the same words may mean different things. Read these tips before you send that email, that letter, that memo.




  1. Less is more. The fewer words you use, the better chance your reader will understand what you are trying to say. There is less chance your reader will misinterpret your message. So before sending your message, play a game. See how many words you can take out of each sentence without loosing the main thought. Remember, you are not writing literature here. Lose the adverbs and adjectives. Fewer the words the readers have to keep up in the air until they get to the end of the sentence, the better they will understand what you are trying to say. They will read faster and find it more enjoyable.

  2. Before you do anything else, find actors. Even if you are writing the most dry business communication, you are still writing to a human being. Now all people like stories. No matter what you write, remember this concept. In all stories, there are characters. Make sure you don't use passive sentence unless you have to. Think. Who is responsible for the action in that sentence? Be specific.

  3. If you have good actors in your sentences, then you have a good start for the rest of your sentence. The next stage is to think about the action. What is the actor doing? Be specific. The team did not conduct an investigation. They were not in front of an orchestra. They didn't conduct. What did they do? Look at that nasty -tion word. That will be your clue. Yes, they investigated. When you say that the team conducted, you have an empty verb that your reader has to juggle. This is a word that does not give meaning.

  4. But if you use the verb "investigated," then you have to say what they investigated. See why people like using language that covers the truth? The verb "investigated" requires you to reveal to the reader what they actually investigated. Imagine if more government bureaucrats were required by law to write like this.

  5. K.I.S.S. Keep it simple, sweetheart. Now play another game with your message. See how many words you have where you can find a simpler word-usually one with only one or two syllables. Get rid of Latinate words-those ending in -tion. If you have cleaned up your empty verbs, you may not have so many long words left over. English is a special language because it has about 800 Anglo-Saxon one syllable words. That's why pop music works well in English.

  6. Now see if you can make your sentences shorter. Every sentence is a thought. When the reader gets to the period or full-stop, he breathes a sigh of relief. He can stop the juggling of your words. They should all make sense. Beware of too many prepositional phrases in a sentence which you are writing in your memo for your boss in the afternoon on the computer from the office. Confused yet? That's prepositional phrase overload.

  7. You guessed it. If shorter sentences are better, then shorter paragraphs are better. Your paragraph should make one point. If you make another point, then you make another paragraph. When the reader looks at your memo and sees one paragraph that is as big as the page, her eyes glaze over. You'd be surprised how many sentences you can murder. Look for sentences where you have repeated yourself. Look for sentences that need to really be in another memo.









I'll stop here, and see if I followed these tips!

Friday, January 9, 2009

Quick Tips to Create Software Product Tutorials

7 comments

This post is written by Rupa Rajagopalan


A software product tutorial essentially helps users work with the features of the product. So it is mandatory that tutorials have concise and precise tasks and steps to work with the product. Most importantly software product tutorials must be help users achieve something by using the product.



Things you must do before you begin


#1 Explore the product and its features thoroughly

#2 Try working with the product features yourself



When you must start writing product tutorials


#1 When you know everything that you need to know about the product

#2 When you know the product and understand why users must use the product

#3 When you are very sure of the features, the tasks that you can do with the features and the steps for each of the tasks



Quick Tips to Create Software Product Tutorials


Tip 1

Create end to end software product tutorials.For example here is a tutorial that teaches you to create realistic water reflection using Photoshop. As you can see this tutorial helps you achieve something using Photoshop and that is why this tutorial is an end to end tutorial.



Tip 2

Always start with a brief description about the feature and add details such as why users must use the feature. For example in this tutorial on MS Word, there is a short audio text which mentions how the track changes feature is useful when you revise and make changes to a document and when that document has to be used by many others.



Tip 3

List what you are going to cover in the tutorial at the outset. This must cover all the tasks that one can do with the product feature. For example in this tutorial on MS Word, all the tasks that one can do using the Track Changes feature have been listed as learning objectives in the first page.



Tip 4

Disclose the end result of the tutorial. For example in this tutorial that helps you create your first PowerPoint presentation, it will be a good idea to show a complete presentation at the outset and guide the learners to create that specific presentation. This way the users would find the tutorial object oriented.


A good example is this photoshop tutorial which shows you in the begninning the photo effect you can create following the steps in the tutorial.


So the user is very clear about what he/she is going to achieve by taking the tutorial.



Tip 5

List the tasks in a logical order. The sequence of tasks must lead users to the end result. For example the logical order of some of the the tasks to create a PowerPoint presentation are:

  • Create a New Slide
  • Change the Layout of the Slide
  • Add Text
  • Add Images
  • Insert Slide Notes
  • Add Animations

Here the order of the tasks are very important.



Tip 6

Write precise instructions. For example Click on the word and choose Copy from the context menu is not a precise instruction. What the writer meant was Select the word, right-click and choose Copy from the context menu.



Tip 7

Make sure you write the button or tab names exactly the way it appears in the product. I have spent hours searching for buttons and tabs suggested by tutorials and which I could not find in the product.



Tip 8

Make sure you write the steps for each task logically and correctly. For example to the steps to create a new presentation in PowerPoint are:

  1. Select File -> New from the Main Menu.
  2. In the New Presentation Task Pane , choose Blank Presentation.

Tip 9

After you write the tutorial, follow the instructions you have written and execute the tutorial. This will help you identify the errors.


Saturday, November 15, 2008

6 Quick Steps to Create a Game Based E-learning Course

2 comments

This post is written by Rupa Rajagopalan


If you play a lot of games, you will definitely be able to identify the standard pattern used.

Every game has a goal and the steps to solve it. The challenge of every game lies in how quickly and efficiently you reach the goal.

In games you can skip things and start with the main activity. It is never mandatory to go through a game in a linear fashion.

For example in games, the introduction can be skipped and also the help section can be skipped. Of course you cannot skip levels in a game because that is the challenge in the game. It sustains interest and motivates the gamer to clear each level to see what comes next J However you can play some levels of a game, exit and then start from the same level where you left.

Using game concepts in learning will definitely engage and interest the learner.

Instead of giving lectures and lessons on a subject, try presenting the subject as a problem or an activity to the learner and allow him to solve the problem or participate in the activity. Learning must happen as the learner tries to solve the problem or indulges in the activity.

I will use the game called Blood Typing (http://nobelprize.org/educational_games/medicine/landsteiner/)for illustration purpose.

Now here are the steps to create a game based e-learning course:


Start with a story/scenario

I have played an umpteen number of games and I have seen that every game starts with a story.

The story may be presented as a dialogue between two people or as a sequence of events with no dialogues or may be just visuals and no text.

The Blood Typing game begines with visuals of ambulance rushing to a hospital.

game_intro1


End the story with a problem and invite the learner to solve it

In most games the gamer takes over where the story ends, as in he gets to know the background story and then take charge to solve the problem.

In the Blood Typing game you have a talking head inviting the gamer to get the patient’s blood type and transfuse blood.

game_intro



Guide the learner

All games help you with the list of controls you use to play the game. Some games have too many controls. There are some other games which require simple mouse clicks.

You can choose how you want the learner to play the game. But make sure that you explain to the learner how he/she has to play the game.

Some games give instructions in the form of written text and some others have a guided tutorial where you play the first level of the game with assistance.

In the Blood Typing game, you have a help section that tells you how to play the game.


Include Incentives and Rewards

Feedback, rewards, incentives motivate gamers to play the game further. I have played many games where you earn points and buy some boosters for the game for the points earned.

In e-learning, rewards will motivate the learner to explore and learn more.

In the Blood Typing game when you correctly transfuse blood, you get words of acknowledgement and encouragement.

feedback1


Increase the challenge gradually

Every game gets interesting as it proceeds. A game starts at a basic level and proceeds to advanced levels. You master the game as you clear each level.

Coming to e-learning, get the learner started with a basic level activity or problem and increase the difficulty levels as the learner clears each level.

In the Blood Typing game, while treating each patient you have 3 levels of challenge.


Include Trial and Error

If the learner fails to successfully complete a level, he/she must be given another chance or umpteen chances till he/she actually succeeds. If the learner fails at level 2, he should be allowed to play the level again and not start from level 1.

The Blood Typing game allows you to repeat steps to do the blood transfusion right.

Now it is your turn. Have you worked on a game based e-learning course? If so please share your experiences.


How to Know your Audience

0 comments

Tom Kuhlmann writes a great piece about getting to know your audience and avoiding common pitfalls. Unfortunately not all content project teams are lucky to get access to the audience to do such a meaningful analysis of audience needs. Interestingly some of the comments to Tom's post echo this point. So how can instructional designers know their audience, without always necessarily having access to them? Here are some tips to know your audience and get a better understanding of ‘why' you are developing the training.

  • Connect with potential audience on professional networking sites. Lurk around to see what questions get asked and what answers the audience finds useful. Don't be afraid to ask your own questions.

  • Connect with training managers and trainers and try to understand their pain areas. Build your network of training professionals in different domains. This will help you gain a better understanding of the training function and your conversations with your client stakeholders will be more meaningful if you already have some understanding of the function and pain areas.

  • To better understand your audience culturally (and this is probably more relevant for Indian instructional designers and tech writers creating content for western audience) watch movies and western television, read journals and magazines, read business books. With the Internet you have access to many of these free and you should leverage these sources to better understand your audience. Investing a little in books is investing your own skills.

  • Try to develop a business mindset. Remember you are developing content to solve a business problem. Try to identify what business problems your stakeholders are trying to solve.

  • Develop an understanding of how the training will be delivered and build solutions that will leverage the environment in which training will be delivered. Use the Internet to stay up to date with various LMS. You don't have to know the technical details but you should develop a better understand as a user of the LMS.

  • Stay up to date with technology and trends in the domain area. For example, if you are creating content on technology topics, you should be aware of the new software releases and other trends in that technology area.


Today's technology and sociological changes have made it easier for instructional designers to better engage their audience and stakeholders. Leverage these mechanisms to continually connect and network with similar audience and stakeholders even if you don't have access to specific audience for your content project.

Tuesday, September 9, 2008

Google Jockeying!

0 comments

This post is written by Taruna Goel

With so much up the Google sleeve already, here's another related news to use.

Google jockeying! This is an interesting technique by which selected participant(s) in an online classroom google (search) for terms, definitions, and ideas related to the concept being taught. The search is also displayed alongside the classroom content and is expected to provide enhanced learning opportunities to all other participants! While the name suggests ‘Google’, any search engine would work too!

Now, isn't that an interesting way to build some real-time learning opportunities?
But like all things in life - there are two sides to the Google jockeying story too.


What works:-
  • participants can learn how to acquire Internet searching skills. In most classrooms, the jockey changes with every class. So every participant gets to search!

  • participants gain immediate access to online search – which they may or may not have access to – at a later point

  • facilitator can implement the A and R (Attention/Relevance) components of the ARCS model through jockeying and by displaying relevant content

  • facilitator can make the class more interactive by discussing the search results in the context of the concept taught


What may not work:-
  • an online search along with classroom content could be distracting for some – use of split windows is not easy for all
  • much depends on the skills of the ‘jockey’ to perform a relevant search – bad search –> bad discussion –> poor learning
  • the jockey and the facilitator need to be mind-mapped – good coordination and communication skills on both sides is important too

Here’s an interesting article from the EDUCAUSE Learning Initiative (ELI) that provides some more details: http://net.educause.edu/ir/library/pdf/ELI7014.pdf

Another good link is here: http://www.citt.ufl.edu/toolbox/toolbox_googleJockeying.php

What do you think?

Can we leverage such a technique in the courses that we develop for universities and colleges? Or even internal classroom training sessions?

What will work for us and what will not?


Tuesday, September 2, 2008

What is Good Quality elearning?

5 comments

This post is written by Taruna Goel.

How many times do you wonder if the elearning course you are making is of good quality? All the time? Most of the time? Atleast sometime?

I am sure there are enough matrices and checkpoints with the Reviewing/Quality Assurance/Testing teams that also give you the quality figures - defects/hour is the norm. The general belief is Zero Defects = Good quality. More the number of defects, poorer is the quality.

But what is a defect? Is it those grammatical mistakes? Is it the text-graphic mismatch? Is it the two-pixel shift? Or is it something more? Are we focusing on what really matters?

Here's an interesting article around what is quality and a list of guidelines on how to evaluate it.

"We tend to judge quality only from the perspective of our own domain. Consider the views of all the stakeholders: the training manager; the designer/developer; the system administrator/IT manager that will host the application; and, of course, the end users. In some cases quality measures are of no concern to one stakeholder while of considerable importance to another. Learner-centered design would propose that you make all decisions exclusively for the learners' benefit. Yet, all stakeholders must be partners if success is to be achieved. Since development and delivery are a team effort, one must weigh all viewpoints on what constitutes quality. "

The article/site provides a list of factors (quality measures) that you can use to evaluate elearning. Since it’s a list of 22 (guidelines), you can assign weightage and create a scorecard of the most important quality measures that matter to you!

For each factor, you enter a score (scale of 1-5), multiply it with the weightage, and obtain an adjusted score. Add up the adjusted scores for all factors to obtain a total score. Use this total score to compare one elearning course to another or better still, develop a target score for your team and evaluate it against your goal!

This is a fresh perspective on quality - it still may have the much-dreaded 'rejections' - but this time, you reject - because YOU evaluate the quality of your course before the Reviewing/Quality Assurance/Testing/Customer teams do!

Followers

News

Suggested Reading

 

Copyright 2008 All Rights Reserved Revolution Two Church theme by Brian Gardner Converted into Blogger Template by Bloganol dot com. Some icons from Zeusbox Studio